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Re: Xenocide
- Subject: Re: Xenocide
- From: meekins@crl.com (Tim Meekins)
- Date: 1996/04/04
- Newsgroups: comp.sys.apple2
- Organization: CRL Dialup Internet Access
- References: <4i7arn$qgk@mark.ucdavis.edu> <4i95nm$h6r@borg.svpal.org> <24MAR199615023944@vax2.concordia.ca> <4j75hv$l64@borg.svpal.org> <4j8ru4$8ob@atlantis.atlantis.actrix.gen.nz> <29MAR199615224097@vax2.concordia.ca>
spector@vax2.concordia.ca (Mitchell Spector) writes:
> Xenocide of course did not use the mouse _at all_ for game play,
>expect for the menu selection options before you would start. I can see
>how you mixed the two up, in both games you control a floating hovercraft.
>Armageddon had you navigate at high speeds through a series of tunnel mazes,
>though Xenocide was the game where you zap aliens on a planet surface,
>occationally to have them splatter in a mess on your windshield. :) (Then on
>to something like a GS version of "Jetpack" and Alien Mind/Gauntlet in the
>final level). Neat game, I wonder what Brian Greenstone and Dave Triplett
>are up to these days...
Brian is currently writing a Playstation game for Mindscape. He's also doing
a ton of shareware games for the Mac. I saw him a couple of weeks ago, so
that's the latest.
-tim
- References:
- Xenocide
- From: eddy@cs.ucdavis.edu (arekusu)
- Re: Xenocide
- From: wily@svpal.svpal.org (Paul Creager)
- Re: Xenocide
- From: wily@svpal.svpal.org (Paul Creager)
- Re: Xenocide
- From: dempson@atlantis.actrix.gen.nz (David Empson)
- Re: Xenocide
- From: spector@vax2.concordia.ca (Mitchell Spector)