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Re: Xenocide
- Subject: Re: Xenocide
- From: spector@vax2.concordia.ca (Mitchell Spector)
- Date: 1996/03/29
- Distribution: world
- News-software: VAX/VMS VNEWS 1.50AXP
- Newsgroups: comp.sys.apple2
- Organization: Concordia University
- References: <4i7arn$qgk@mark.ucdavis.edu> <4i95nm$h6r@borg.svpal.org> <24MAR199615023944@vax2.concordia.ca> <4j75hv$l64@borg.svpal.org> <4j8ru4$8ob@atlantis.atlantis.actrix.gen.nz>
- Sender: spector@vax2.concordia.ca (vax2.concordia.ca)
In article dempson@atlantis.actrix.gen.nz (David Empson) writes...
>
>Ah, but which version? As originally released, it had a colour code
>protection scheme. This version is probably the one that doesn't work
>on a ROM 3.
>
>I bought my copy from Resource Central (after Big Red Computer Club
>got the stocks of Xenocide), and the colour code protection has been
>disabled (it still asks you to select a colour, but it doesn't care
>what you pick). This one runs fine on my ROM 3, from hard drive or
>floppy.
>
>There is a catch: if you have your mouse acceleration set to a
>non-standard value, it is very hard to manoeuvre. I think the program
>only knows about the original mouse speed settings used by the ROM 1
>("normal" and "fast"), not the sliding scale provided by the ROM 3.
>Setting the mouse speed back to its default fixes this, I think.
I think you've confused title names. :) What you describe above
sounds like Tunnels of Armageddon, published by California Dreams. That
program had a color code protection scheme and was mouse controlled. In
fact I'm almost certain your talking about that game since I distinctly
recall the mouse control being mucked up on the ROM 3; difficulty in
directional manoeuvring (which I originally suspected had to do with the
changing of mouse tracking in the ROM 3).
Xenocide of course did not use the mouse _at all_ for game play,
expect for the menu selection options before you would start. I can see
how you mixed the two up, in both games you control a floating hovercraft.
Armageddon had you navigate at high speeds through a series of tunnel mazes,
though Xenocide was the game where you zap aliens on a planet surface,
occationally to have them splatter in a mess on your windshield. :) (Then on
to something like a GS version of "Jetpack" and Alien Mind/Gauntlet in the
final level). Neat game, I wonder what Brian Greenstone and Dave Triplett
are up to these days...
>David Empson
>dempson@actrix.gen.nz
>Snail mail: P.O. Box 27-103, Wellington, New Zealand
Mitchell Spector
spector@vax2.concordia.ca