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Re: wacky game idea :)
In article <4k1v3g$iom@pith.uoregon.edu>,
Neil Parker <nparker@cie-2.uoregon.edu> wrote:
>In article <4jsboh$4g5@asia.lm.com> mportune@telerama.lm.com (Matt Portune)
>writes:
>>Doede Boomsma (dboomsma@sci.kun.nl) wrote:
>>> It's a cool idea! I like it... Only, eeeh., I can't program :(
>>
>>I was thinking about how to make the code in BASIC today, and the deeper
>>I got into it, I began to realize I really don't know 3D engine design
>>concepts. Could anybody help me out on this one? If we go all out and
>>use the ensoniq chip as well, is there ANY way to access it through
>>Applesoft? I really wanna do this now. :)
Gimme about 8 months, when I finish my Computer Graphics course here at
U of Waterloo! Sounds like a truly neat idea! Low-res graphics would
be ideal. :) I'd love to get my hands dirty with coding on the
Apple II again. I might need to scale down the raytracer I'm going to
(have to) write for the course, though. :)
[sound expertise snippage]
>Read the Apple IIGS Hardware Reference. Most of what you need to know
>about programming the Ensoniq and the Sound GLU is there.
I'd be willing to write the graphics engine, and someone else can port
it to a IIgs (I no longer have access to my IIgs -- I had to sell it...
sniff) and would be writing the code on a IIe emulator.
Tim
--
Tim Haynes | Make every effort to live in peace with
3B CS/IS at University of Waterloo | all men and to be holy; without
www.csclub.uwaterloo.ca/~tshaynes | holiness no one will see the Lord.
tshaynes@uwaterloo.ca | -- Hebrews 12:14 [NIV]