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Re: VEGAS GAMBLER (Calif Dreams) game: Codewheel Protection



In article <4go4kn$d4u@lynx.unm.edu>, buggie@auriga.unm.edu (stephen e
buggie) writes:

>.... it has a very annoying "codewheel" protection scheme in which you 
>have to dig out the manual and look up individual characters on specific 
>pages.  The codewheel works, but its a hassle to have to look up the 
>items when loading.   I found this game reviewed in COMPUTIST #62, its
only 
>softkey.  
>
>The softkey is simple, with a few sector-edits.   Problem is that the 
>characters listed in the softkey do not match what is found at the 
>specified locations. ...

     Brian Troha's patch in COMPUTIST #62 says to edit two blocks on the
diskette ($24 and $25)  replacing instances of  22 8D 8D  with  AF 9C 9C.
Brian lists four instances of 22 8D 8D.

     It is not unusual for blocks to get moved when a vendor does some
kind of udate to a program. Try searching for and editing  22 8D 8D  in
other blocks.

     



Rubywand