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Re: Still waiting... :)



>BTW, you must be kidding! A Doom version for the IIgs? Where!?

  RenderinGS (as I've called it) is *not* Doom, however it *is* a 3D
rendering engine that generates the same kind of 3D images as Doom.
i.e. it renders 3D worlds with full texture mapping.  It requires
GNO/ME and a Second Sight video board to run.

  I have a version of this program for Unix (called WebView) that
allows you to move around Doom-like worlds, but it's not a game as
such.  RenderinGS is a port of WebView, and currently doesn't run
very fast (it takes 10 seconds to render each frame on an accelerated
GS at the moment).

  I was going to upload this program onto comp.binaries.apple2 and
comp.sources.apple2 over the weekend, but didn't have time.  I'm
aiming to have it uploaded by this weekend.  The main holdup is that
I've got to make a few minor changes to the source code and write up
some preliminary documentation.

  I'm aiming to get the rendering time down to about 2 seconds per
frame for a 320x200x256 display.  Obviously it will run faster the
smaller you make the display.  I'm also looking into compiling a
version of RenderinGS that displays images in 16-bit colour
rather than 8-bit.