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Re: More Second Sight stuff



Mike Pfaiffer (pfaiffer@access.mbnet.mb.ca) wrote:
: 	There are some things I found the hardway which should be 
: included in the next edition of the manual. There is a little flickering 
: with the card when changing modes (not much of a problem it just takes 
: getting used to). 

  Right, when going into text modes, especially. I think I 
corrected some of that in the latest ROM. Need to do more
testing.

: I can no longer use the internal joystick port. 

  Huh? Due to physical considerations, or it doesn't work anymore?

: I have 
: my Zip in slot 2 (slot 1 has my printer card) and there was some problem 
: with contact. The contact was because the Second Sight is a little larger 
: and touches the top of the GS case. The metal pushes it over a tiny 
: amount. I fixed the problem by tearing a small strip of paper and folding 
: it over the Second Sight card (near the front) so the contacts on the 
: back of the card wouldn't touch the Zip. In this case I could tell there 
: was contact because once I put on the top of the case the card lost the 
: red component of the colour. 

  hmmm, te card shouldn't be _that_ tall. You sure it wasn't brushing
against the Zip horizontally?

: The last thing I ought to mention is some 
: programs do not function properly any more. 

  Wow. There's no software that I'm aware of that ceases to work with
a Second Sight installed - it's very transparent to software. 
(Proterm 2.X has problems in the Editor, but nowhere else).

: I've added two cards to my 
: computer this week (SS and Zip). I have no idea what the problem is, but 
: since those were the only changes in nearly six months they can't be 
: overlooked. I'll report back if something serious happens.

  I would tend to blame the zip, if what you're experiencing are
crashes and stuff like that.

: 	Some suggestions. How can we access some of the extended text 
: modes in BASIC? Is it possible to auto-detect the card? How can we do 
: ANSI/colour text in BASIC? If we could get these answers, some of the old 
: BASIC games may be rewritten with some ampersand routines to make them 
: compatible with the card.

  Yes, you'd have to write some ampersand or similar routines - there's
no way to access stuff directly from BASIC.

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