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Re: Second Sight again...
- Subject: Re: Second Sight again...
- From: jlee@ics.uci.edu (Orion Pax)
- Date: 1995/07/12
- Newsgroups: comp.sys.apple2
- Organization: Creative 'Ware @ University of California, Irvine
- References: <3taljo$rgq@nuscc.nus.sg> <3ti1qf$be0@news.mel.aone.net.au> <3tj7gm$duq@gap.cco.caltech.edu> <3tudbm$p4g@news-2a.csn.net> <3u03ct$bbd@gap.cco.caltech.edu>
Todd P. Whitesel shook the fabric of space and wrote:
: bazyar@hypermall.com (Jawaid Bazyar) writes:
: > SHR emulation code scans the frame buffer backwards (you don't want to know)
: Decrement-and-branch-if-non-zero instructions. gotta love em.
Which is no loss of speed if scanned the other way and checked to some
explicit number. What are we talking about here, 0.001 MHz for the dec/beq
to be a speed factor?
Joseph
jlee@clyde.ics.uci.edu | Have you watched your Koko wa GreenWood, Yotoden,
-------------------------+ Gundam 0083, Bubble Gum Crisis/Crash!, Video Girl
II(> Creative 'Ware <)II | Ai, Tenchi Miyou, Ah! My Goddess, Maison Ikkoku,
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