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Ripping sound routines?



This is more an experiment than anything.  I'd like to isolate the sound
code for the Munchers/Odell Lake games (they use the same sound effects),
though I'm not sure where to start, there's only one reference to $C030 in
main memory of Odell afaict, at $7FC8, and the routine it's in doesn't seem
to be the one that generates the sounds I'm looking for.  I might need to
look a bit deeper.

-uso.