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Re: Ripping sound routines?



On Mar 8, 7:53 am, lyricalnan...@dosius.ath.cx (Steve Nickolas) wrote:
> This is more an experiment than anything.  I'd like to isolate the sound
> code for the Munchers/Odell Lake games (they use the same sound effects),
> though I'm not sure where to start, there's only one reference to $C030 in
> main memory of Odell afaict, at $7FC8, and the routine it's in doesn't seem
> to be the one that generates the sounds I'm looking for.  I might need to
> look a bit deeper.
>
> -uso.

i put breakpoint support in JACE to track down things like this.
Basically set a breakpoint for c030 and it will halt when it hits
anything accessing that memory location.  You can then check "trace"
and then unpause the emulation.  This will give you a disassembly of
the code that is running at the time -- useful for seeing how the
conditional logic may be impacted by registers, etc.  What is missing
is a full memory browser, etc, like that of something more capable
like Applewin.  :-D

-Brendan