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Re: Apple II cassettes by Brutal Deluxe Software
Don't know if this is of any help, but back in the day, when struggling
to get consistent loads of tape data (games) loaded into my diskless
Apple, I found my Nakamichi portable never had a problem, unlike some of
the players at work.
I believe the difference was that the Nakamichi consistently produced
1-volt peak-to-peak output.
The inconsistencies with other tape loaders had more to do with low
output matching into the Apple than any tape-to-head contact (which
certainly does occur, I know). The symptoms of lost bits due to poor
shell construction and too-low voltage can appear identical. It's only
when a crappy cassette is played in a highly reliable machine that the
one masking as the other becomes obvious.
In other words, sometimes it's not an unreadable tape, it's that the
low-voltage tape information coupled with low output voltage _combine_
to fall below a readable threshold.
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