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Re: Apple II cassettes by Brutal Deluxe Software



Dave Rawson wrote:
Don't know if this is of any help, but back in the day, when struggling to get consistent loads of tape data (games) loaded into my diskless Apple, I found my Nakamichi portable never had a problem, unlike some of the players at work.

I believe the difference was that the Nakamichi consistently produced 1-volt peak-to-peak output.

The inconsistencies with other tape loaders had more to do with low output matching into the Apple than any tape-to-head contact (which certainly does occur, I know). The symptoms of lost bits due to poor shell construction and too-low voltage can appear identical. It's only when a crappy cassette is played in a highly reliable machine that the one masking as the other becomes obvious.

In other words, sometimes it's not an unreadable tape, it's that the low-voltage tape information coupled with low output voltage _combine_ to fall below a readable threshold.

And, of course, the Apple II cassette input is designed to be driven
by a *speaker* output--so turning up the volume allows you to adjust
the levels the Apple II sees.

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

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