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Re: MODzap and SoniqTRACKER



In article  nathan@cco.caltech.edu (Nathan Mates) writes...
> 
>   Anything but the standard player and the 'Turbo' mode (no efx) are
>stable. Ian's admitted that, and has apparently fixed the problems for
>1.0. But, he's complaining that he doesn't have the new artwork for it;
>he seems more concerned about having his name on a cool-looking program
>than a totally working one.

	I wasn't aware my artwork was the sole reason for it's delay (my
impression was there was still much "tweaking" to be done programming and
feature-wise). School and work have had me occuppied, though the main 
reason for my delay is my RGB monitor is all messed up. I do plan on
purchasing a new monitor within a few days, and hopefully I can scrape up
enough spare time to finish things up quickly! :) My priority will be
to finish the splash screen so that MODZap 1.0 can be released within a
few weeks (if indeed all programming/features are completed). Then I'll
try and follow up with new player graphics -- I'm thinking of a single
player screen with a modular display window. Something like the French
United Cracking Klan's ZZCopy, a window display will open and close each
time you change players (VU meters, oscillascope, quadrascope, etc). If 
player modules can be swapped on-the-fly, this would be quite something! 
One idea in mind is doing a player carved out of stone, or crystal quartz,
depending if I can work around the 16-colors per scanline. 

>* Nathan Mates   http://www.ugcs.caltech.edu/~nathan/               *
>* Ftp humor archiver: ftp to cco.caltech.edu, look in pub/humor     *
>* "Always listen to experts. They'll tell what can't be done, and   *
>*  why. Then do it."  -- Robert A. Heinlein, Lazarus Long           *

Mitchell Spector
m_spect@pavo.concordia.ca / spector@vax2.concordia.ca