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Re: Ultima I Opinions?



Joe Busnengo (dsoft@delphi.com) wrote:
: Just curious what everyone else thought about the Ultima I pics someone posted
: to the 'net recently.  My opinion is that it looks like a good translation of
: the old Apple II version.  Unfortunately, that's not exactly what I expected
: when I heard the word "GS" in its title.  I can only hope that the game is
: better than the graphics seem to be.  Don't get me wrong -- _any_ new game is

	Uh, if I was next to you, i'd hit you: The GS can only fit 16
	colours per scan line. This is the main reason I *REALLY* dislike
	my GS. Give the artist some credit, mmm? 

	Those pics were excellent for a 16 colour limitation. Truly im-
	pressive artwork, especially #7 and #8.

: good in GS land.  The monster pics look pretty good, but the "overworld"
: graphics are just... well... pretty bad.  Any opinions from people who have

	Please see my first comment above. You've got 16 colours per scan
	line; my game, Pandora's Box, was all setup and ready to go: until
	I remember I could only fit 16 colours horizontally. This basically
	killed the game idea completely, since I wanted to have all 4 char-
	acters walk around and "follow" eachother on the overworld map.
	Well, vertically, this isn't a problem (eg. if they're lined up like
	this): o
	       o
	       o
	       o
	But horizontally, there's no way; even if you took up 4 colours per
	character, that'd be 16 colours right there, and you'd have to map
	the colours of the background/overworld to those of the characters
	on top of it: eg. your mountains become blue or red or whatever.

	Though, once I heard about the TurboRez, I really smiled and pro-
	bably got my hopes up a little TOO high: but, it'd do what i'd
	need it to do, plus multi-plane scrolling, which would permit Amiga-
	like games, such as The Killing Game Show.

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