[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Ultima I Opinions?
> Uh, if I was next to you, i'd hit you: The GS can only fit 16
> colours per scan line. This is the main reason I *REALLY* dislike
> my GS. Give the artist some credit, mmm?
I agree. The 16-color limit is a pain, any probably the main reason I'd get
a Second Sight.
> Those pics were excellent for a 16 colour limitation. Truly im-
> pressive artwork, especially #7 and #8.
The overworld pics? The little stick figures? I totally agree that the pics
of the monsters in the dungeon were good (#s 7 + 8), but the others, well...
I don't mean to be stubborn about this, but I'm sure that they could have been
a little better...
>: good in GS land. The monster pics look pretty good, but the "overworld"
>: graphics are just... well... pretty bad. Any opinions from people who have
>
> Please see my first comment above. You've got 16 colours per scan
> line; my game, Pandora's Box, was all setup and ready to go: until
> I remember I could only fit 16 colours horizontally. This basically
> killed the game idea completely, since I wanted to have all 4 char-
> acters walk around and "follow" eachother on the overworld map.
Yeah, that's what I wanted to do too. I'll have to figure out what to do about
towns, etc. in my game. It's not a problem in the "overworld" view, though...
> Well, vertically, this isn't a problem (eg. if they're lined up like
> this): o
> o
> o
> o
> But horizontally, there's no way; even if you took up 4 colours per
> character, that'd be 16 colours right there, and you'd have to map
> the colours of the background/overworld to those of the characters
> on top of it: eg. your mountains become blue or red or whatever.
Hmm... Well, do it the way I'm doing it... only have one character, or use the
same colors for all four. You'd be amazed what you can do with only one
palette if you choose them correctly...
> Though, once I heard about the TurboRez, I really smiled and pro-
> bably got my hopes up a little TOO high: but, it'd do what i'd
> need it to do, plus multi-plane scrolling, which would permit Amiga-
> like games, such as The Killing Game Show.
Now something like that would be _really_ neat!
>--
>| Jeremy 'Yoshi' Chadwick | ______ ___ ___ ___ ______ |
>| yoshi@CSOS.ORST.EDU | |: \| | |: | |: |/ | |
>| CSOS IRC Administration | | | | | | | |
>| Collective Systems Software Engineer | |___|\______| |___| |______/|___| |
>| "...I still recall the taste, of your tears..." --- Trent Reznor/NIN |
Sorry if my original message came off as sounding a little harsh... it wasn't
meant quite as strongly as it might have sounded...
____ ___ __ __ __ ___ ____
-- Peter Mularski ____ | \ (_ / \ |_ | ____
DSOFT@DELPHI.COM ____ |__/ __) \__/ | | ____
Sent at 7:06:03 PM on 22-Oct-94 from the AnsiTERM editor.
"Misspelled? Impossible. My modem is error correcting. "
t