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Re: OOTW again...



In article uerics@mcl.ucsb.edu (Eric D. Shepherd) writes...
>
>I have to disagree -- the music in OOTW GS was very cool.  However, I
>haven't seen the SNES version, either.  But judging the music on its own,
>it's very good, especially because it follows the action so closely.  Most
>games just have a soundtrack pounding in the background, but, more like a
>movie, OOTW's music matches what's going on better.

	I didn't quite mean the muscial composition was poor, just the 
_instruments_ used in comparison to the SuperNintendo version. The IIgs
one sounds distinctly like "computer music", while playing the SNES cart 
sounds more like your listening to live recorded music from a movie.
Have a look at "Out of This World" on a SuperNintendo when you get the chance,
you'll notice it uses real sounding flutes, pianos, soft-strings, drums, and
trumpets. I especially like orchastral bass-drums with chorus voices at the
very beginning when it shows the gold InterPlay logo and then the title! :)
Though for some reason, the scrolling Star-Wars style text at the beginning,
and the end-sequence (you and alien flying off on dragon and scrolling
credit text) sounds much better than the SuperNintendo music... weird.
Hmmm, still have the SNES intro music on tape -- that'd make a nice startup
rSound for GS/OS! :)

>I hope to see more of Burger Bill's work on the GS!

Is he still working at InterPlay? (Just wondering about that rumour a
while back..).

>Eric Shepherd     | AOL: Sheppy    | Internet: uerics@mcl.mcl.ucsb.edu
>======================================================================
>Programming Law #10: Don't be afraid to look it up in the manual.
>Corollary: If it's not in the manual, it must be really important.

Mitchell Spector
spector@vax2.concordia.ca
sb_spec@pavo.concordia.ca