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Re: Synchronising code with the scan line



philip@labtam.labtam.oz.au (Philip Stephens) writes:

>  Is it important for my game to be VOC compatible?  

Probably not, all things considered.

>  Well, as it turns out I would only need to set two scan line interrupts
>to implement the flicker-free animation I need (since my screen copy
>routine takes less than two refresh cycles), but unless there is a need
>for VOC compatibility I'd prefer not to go this route.

I'd say worry about it later. Doing two scan lines is easy, and the overhead
probably won't make much difference, so you can always add it if it ever
becomes an issue. For intensive things like 3200 viewing you have to go direct,
which can be considerably messier, but you don't have to worry about that.

Todd Whitesel
toddpw @ cco.caltech.edu