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Re: Spirit of Excalibur?



In article <1993Apr13.135255.1@cmcvx1.claremont.edu> astein@cmcvx1.claremont.edu writes:
>
>at the CES) that they considered not releasing.  These companies that spend
>considerable time and money developing games that they never intend to market
>puzzle me.

	The idea is to cut your losses...  I've heard of companies
spending $90k to produce a game... basically, it goes into printing
and advertising.  If you've sunk $50+k into the development of a game
and the market has suddenly deteriorated, they draw the line
somewhere.

	I don't agree with it, but that's life.

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
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Genie:  S.Chiang4              Apple IIGS Forever!