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Re: Spectre GS? (was Re: Oil Landers)
In article <1993Apr4.175149.1093@ifi.unizh.ch>, gudat henrik writes...
>
> Hmm, fill mode doesn't help VERY much actually. It's fast and useful
> only when objects don't overlap. And in action games they do (in most
> cases). You'd have to maintain long lists so you know how to fix
> interrupted 0 sequences (partly destroyed by other objects).
Drawing lines is still a lot faster than filling polygons, at least.
Calculating hidden lines/surfaces would need some fast assembly though.
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