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Re: ShellPlay
In article <2BC4DD82.9657@news.service.uci.edu> andrep@balboa.eng.uci.edu (Andre Prellwitz) writes:
>In article <fmlinC56w55.6nw@netcom.com> fmlin@netcom.com (Frank M. Lin) writes:
>>ShellPlay does indeed have the best sound quality. It sounded messed up at
>>first because I have AppleTalk IRQ set to off ( TWGS ). With it on, it
>>produce the best sounds.
>
>The docs for shellplay (yes, somebody actually reads docs, though not _before_
>using wares :) state that the program uses a "nifty" loop-mode algorithm to
>produce sound rather than the (now) outdated swap-mode alg. So, Tim and Ian,
>why is it that sT and MZ need to use swap mode? Perhaps now we can have more
>buzz-free mod players.
Umm, sT and MZ's authors both expended a fair amount of time and energy
creating buzz-free swap mode algortihms. They seem to feel that loop mode
is stupid. (Note: the buzz-suppression is only in sT .5 and later and
MZ .9 and later). In any case, they aren't outdated.
>>What does IRQ have to do with sounds? SoniqTracker, ModZap, NoiseTracker
>>all sounds with with IRQ off. But with SynthLab, ShellPlay, IRQ must
>>be on or else the samples won't play right.
>
>I don't know for sure what you mean. sT, MZ, and NT all use interrupts to
>do certain things (either update DOC RAM or update music sequences and/or
>screen data). It seems to me that ANY mod player would require IRQ to be on.
He's talking about the TransSuck's AppleTalk/IRQ setting which slows the
machine down to 2.8 mhz each time an interrupt occurs. There's no reason
for anything, especially synthLAB, to require such a setting.
--
Ian Schmidt - Two Meg Software: irsman@{iastate.edu | aol.com}
"I will choose a path that's | Author of AudioZap, MODZap, and more.
clear: I will choose free will" | Co-author of SoundConvert and DeskTracker.
- N. Peart, 1980 | Coder and Musician for the GS<>IRC.
- References:
- ShellPlay
- From: fmlin@netcom.com (Frank M. Lin)
- Re: ShellPlay
- From: andrep@balboa.eng.uci.edu (Andre Prellwitz)