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Re: AACP - Apple-to-Apple Copy



On 2009-08-31 14:28:57 -0500, "Michael J. Mahon" <mjmahon@aol.com> said:


If the receiving machine is essentially EXECing it, then carriage
returns will require enough following NULs to allow the Applesoft
interpreter time to tokenize and store each line.



That's what caused the slow-down when I tried it. I was using PR#2 on the IIgs and IN#2 on the //e. Nearly took me an hour of fiddloing to get the whole program intact, and afterward, I thought about making an automated program to transfer between Apples.

The only thing keeping me from trying Nadanet is having to build the part. The most I have ever done with the game socket is poke two wires in the annunciators, one to a green LED, the other to a red LED and move a joystick up to turn on the red, and move it down to turn on the green LED, and have the state displayed on-screen all with Applesoft. I was impressed, anyway.

Looks like a trip to the Radio Shack for me, then!