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Re: Omega Game



The System Administrator asked :

>  I built some pretty mean tanks and had lots of fun battling it out with
>  computer generated opponents but never found anyone else to exchange tanks
>  with (never called Origin's bbs).  Has anyone ever even heard of this game?
>  I wonder if it is still available.  Maybe I can stir up some new interest.
>  If anybody does have this game and would like to 'mix it up' with some of
>  my bad-ass tanks then e-mail me.

Yes, I have heard of the game. Glad to see, that someone is (was ?)
interested in OMEGA too.

I�m just developing my first OSI-tank on my IIgs. It did his first
Evaluation against the OSI-tank Dinky with (only) 9 out of 10 victiories;
but I think, it is not good enough yet (Dinky is not very smart ?)  It
would be really interesting for me to test it against other tanks. If you
don�t want to share your design to the public - you may reply via eMail
(miehle@ira.uka.de). I will offer my AI-design when it is finished.

Brian Tao replied :
>  Running simulations on a standard 2.8 MHz GS (that's all I had at
>  the time) was excruciatingly slow.

I don�t agree that OMEGA is too slow. The main problem I have, is the
limited 'cybertank command language' and the restricted number of labels.

Thanks in advance for any of those �bad-ass tanks�.

martin