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Re: Educational games that teach about computers
I posted an article a while ago looking for educational games
for apple IIgs that actually taught about computers. I received
a few very good suggestions, and I want to thank those who wrote
in.
Some of you expressed interest in seeing the list of what I got.
Some of these software are going to be hard to find, as they are
either public domain, out of print, or of unknown source. Again
I appeal to you, if you know where to get 'em, do tell.
Title Publisher Category
6502 SIMULATOR public domain CPU simulator
Rocky's Boots Learning Company Circuit logic *
Robot Odyssey Learning Company Circuit logic *
High Wire Logic Sunburst Boolean logic
Algernon Sunburst "Programming"
Willy Byte ? ? *
The Friendly Computer MECC Kbd & peripheral
Apple presents Apple Apple Intro disk
Tour of the GS Apple Intro disk
Know your Apple Muse ? *
? Unknown
* Out of print
(P.S. I'm already using Friendly Computers, as well as a lot
of the MECC series, & the intro disks.)
Unfortunately, it would seem that not many software
manufacturers thought about this kind of educational product,
or that kids should learn anything about the types of tools
they can expect to use later on in life.
Seems that a lot of us are using 'business' software for
this sort of school activities. But then, teaching is about making due with what little we've got, isn't it? (That's what our school board keeps telling us ;-)
Here's a few of those:
Title Category
Print Shop Graphic Design & Layout
HyperStudio Graphical User Interfaces
Appleworks Spreadsheet/Database
PEPSI BBS (used in local mode)
Magic Slate II Text editor with dictionary
+ School Speller
I haven't tried the HyperStudio environment. Is there
a user friendly interface that might help kids produce simple
but nifty looking programs? (Like, for instance, the NeXT Step
environment?)
And where can I find PEPSI or some such BBS? That sounds like
a cool idea.
Thanks all,
Patrick (archmage@cs.mcgill.ca)
--
===============================================================================
Every program has at least one bug and can be shortened by at least
one instruction -- from which, by induction, one can deduce that
every program can be reduced to one instruction which doesn't work.