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Re: Fill Maze



In article <18JAN199312243529@vax2.concordia.ca> spector@vax2.concordia.ca (Mitchell Spector) writes:
>	Why is it that so few programs ever used Fillmode graphics? It's quite
>capability of producing animation you'd only expect from a system like the
>SuperNintendo, and even on a stock 2.8 Mhz IIgs! The only limitions seem to be
>
>use Fillmode animation, though I'm unable to tell. Is it difficult, from a 
>programmers point of view, to create games and applications that use Fillmode?
>If not, it'd be really nice to see some games take advantage of this unique 
>capability we have on our IIGSes! :-) 

I'm sure that "Star Wizard" from France used fill-mode graphics, but it
only runs on certain GS setups.  Accelerators and ROM 03 seem to kill
it.
-- 
 __                                                                        __
(__)  Grover Thomas                   InterNet:  grover@emunix.emich.edu  (__�
(__)      "I am the terror that flaps in the night!  I am the"            (__) 
(__)            "cloud that rains on your hit parade."     -Darkwing Duck (__)