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Brutal Deluxe's holidays project 2: Sword of Sodan (behind the scene)
- Subject: Brutal Deluxe's holidays project 2: Sword of Sodan (behind the scene)
- From: Toinet <antoine.vignau@laposte.net>
- Date: Tue, 11 Aug 2009 13:12:42 -0700 (PDT)
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Hi All,
Secondt project of Brutal Deluxe during the summer holidays for the
Apple IIgs: Sword of Sodan (behind the scene).
Or the things included in the demo you have never seen.
The additional features:
INTRO:
- the Credits page with its animation,
- the Help pages,
- the Hall of Fame page and animation,
- the Select hero or heroine page and sound.
GAME:
- the Map page and text or the Castle,
- the Scroll page and text.
In order to make it "nice", I contacted the original author on
sodan.dk, he replied he had kept nothing on the game. Therefore, the
additional images and sounds have been gathered from the long play of
SoS on youtube.com and from WinUAE, a well-known Amiga emulator.
The demo is not a "real' demo with random moves or behaviour but
instead what we all see is the replay mode of the game when previously
recorded data is played back.
The program in itself is 90% complete to be playable (the joystick
routine is not complete ;-) but I believe it is a huge work to finish
it.
A first public beta version (with source code) will be made available
in two weeks on our website,
Antoine Vignau
Brutal Deluxe Software
http://www.brutal-deluxe.fr/