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Re: Apple to acquire EA and launch its own game console ?
On May 10, 12:35 am, jami...@wizardling.geek.nz (Jamie Kahn Genet)
wrote:
> <zwsdot...@gmail.com> wrote:
> > On May 9, 1:30 pm, jami...@wizardling.geek.nz (Jamie Kahn Genet)
> > wrote:
>
> > > > Eh... Pippin hardly qualifies. More of a set-top box than a game
> > > > console.
>
> > > It had Bungie's Marathon ported to it and was marketed as a game console
> > > IIRC.
>
> > Was there any actual porting necessary besides mastering a bootable
> > CD?
>
> Changes to Marathon's code were necessary - at least that's what I was
> told at the time. But was it to make Marathon a more Pippin console-like
> game, or would the regular Mac version have worked anyway? I don't know
> for sure, though I suppose I'd be interested to know :-)
>
> > It's a stretch for me to remember this far back, but IIRC Pippin ran
> > standard MacOS binaries. IIRC also that Marathon used GameSprockets (I'm
> > 99% sure M2 and Infinity did)
>
> They did.
>
> > so even the potential input method issue wouldn't have been a problem - it
> > would have Just Worked.
>
> > I know it was described as a game console, but "marketed" is a strong
> > word. There was so little software produced for it, it's hard to say
> > it was "marketed" as anything really. It did ride the NC fever that
> > was building at the time - though not to any useful effect.
>
> Amazing the money Apple wasted on stuff like the Pippin back in the bad
> old days.
> --
> If you're not part of the solution, you're part of the precipitate.
I'm happy with the 360 , I just wish I could upgrade the graphics
card. Fallout3 kinda looks like crap even with the latest update , I
wish I could switch out the card internally and not f-up my connection
to Live.
I guess then you'd have to update the PCU/GPU and all that goes along
with that.
By the way is there a way to increase the 360's performance ,like you
can with a PC, And still be able to go on xbox-live?