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Re: a no-frills A2 game server rip-off (using uthernet)



Jonno Downes wrote:
> So I got my netboot65 code to the point where there is a TFTP server
> which can be queried for a list of files, and the file selected can be
> d/loaded and executed.

Neat!

> To celebrate, I snarfed the games from the a2gameserver distro and
> played a bunch of them via netboot65.

Don't feel too bad -- I snarfed them off of the crunched games hdv
distribution -- for the most part anyway.  :-)

> This is still really just a proof of concept, put out there in the off-
> chance someone might want to hack on it a bit. It has the following
> limitations:
> 	- Uthernet must be in slot 3
> 	- Only single-load programs supported
> 	- Only BRUNable files supported (i.e. not Applesoft or Integer BASIC)
> 	- No more than 128 programs will be displayed in the menu
> 	- no HGR font, starfield or plinkity plonkety "music"

How much ram does the apple-side of it take?  I found some games
(night mission pinball being the worst) can clobber the loader if they
are too large.  That's why I relocate the serial logic to BEFF.

Cool stuff Jonno!
-B