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Re: Needed : Apple //gs test subjects



> The thing is, though, that with ADTPro I can at least launch the
> program and then fiddle with settings to get it to talk to the GS.

On the //gs side, the modem port should be set to all default
settings.

> As it stands at the moment I can't even get AGS to run. So how can I make
> any changes to get it to talk with the GS when I can't get the program
> to run in the first place. I'd almost think I have a "which came
> first, the chicken or the egg" sort of problem here.

Well, once the program starts, you'll get much more detail as to what
it is doing while it's running -- it's pretty verbose.

> Looking at the Java preferences, under Java Application Runtime
> Settings, it is set to J2SE 5.0. If I need a new Mac and Leopard, then
> I guess I won't be running AGS for some time.

Well, not exactly -- it just means you have to add a few libraries to
the classpath first when the full release comes out.  Standard Java 5
should be fine for the beta.  I realize the array of requirements
needed to run this is a bit complex, so I'm working on making that
easier to deal with next (basically, a launcher with saved settings).
Again, make sure you're putting the full path to the games directory
as part of the classpath (see the readme for an example)

Can a mac user out there verify I didn't get the mac instructions
incorrect?

-B