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Re: Apple Game Server - updates



On Jan 20, 3:40 pm, schmidtd <schmi...@my-deja.com> wrote:
> Maybe AGS is taking the 'diskless' theme one step too far.  If
> you started with a boot diskette, you could prime the Uther with an IP
> stack and point it at the server...

But where is the IP stack going to hide?

AGS replaces a game's RWTS on the fly ... it checks for something that
looks like $BD00 from RWTS and replaces it with an equivalent (tiny)
serial driver that works on a II, //e or IIgs.

If Uthernet had firmware one could call to send and recieve bytes, it
would be supported already. As it stands I see a ton of work to get IP
going, and not much benefit.

Cheers,
Nick.