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Re: Apple Game Server - updates



> There's a thread over in csa2 called 'network booting' that talks
> about this some - but it too requires a boot diskette to start from.
> Hmmm.  Maybe AGS is taking the 'diskless' theme one step too far.

Nahhhh.... ;-)

I wrote it originally because I had a Disk ][ that was wonky and
realized: I have no idea how to ensure this drive really works
correctly or how to calibrate it.  (Stepper motor wound up being bad)
The original thought was I want to play games and not have to worry
about which of my disks are actually still any good, so how to get
games with only a minimal set of hardware?  Well, the serial card
still worked well so I set out to do as much as I could without
needing anything other than a serial card.

Anyway, there are disk images that are way too complicated for me to
do anything about -- especially NIB images and games that employ their
own custom OS routines.  Maybe in the future I'll try to tackle a few
of my favorites (Jordan Mechner and Utilma games especially), but for
now it seems that packaging up what I've done into a more usable
format is the way to go.

Does anyone think requiring a GUI environment to run AGS is a bad
limitation?

-B