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Re: Apple Game Server - updates
On Jan 20, 5:41 pm, sicklittlemonkey <Nick.Westg...@gmail.com> wrote:
> On Jan 21, 12:02 am, schmidtd <schmi...@my-deja.com> wrote:
>
> > There will always be a couple of people who want to run under DOS.
> > Make a headless option only if it interests you. (Those same people
> > would balk at Java anyway... :-)
>
> Yeah, I agree with David.
>
> Besides, there's not much to configure on the AGS side - unless
> Brendan has some grand ideas I don't know about yet. ;-)
>
> Cheers,
> Nick.
Instead of passing parameters, a properties file will be used (or in
the case of windows, registry entries) to store the following
information:
-Model (apple2/apple2e/apple2c/apple2gs)
-Test mode enabled? (lets you see things get typed in, but slower)
-Com port or TCP/IP?
-Port information
-Game directory lists (with list editor so you can add/remove game
directories)
Games will be packaged as individual packs, and an XSD has been
created to standardize how game list data is managed. You could, for
example, take the XSD to your favorite editor (e.g. XML spy) and get a
very well-organized interface for maintaining the game list.
Speaking of the XSD, there have been fields added to track the
following information:
-Controller methods supported (keyboard/mouse/joystick)
-Description
-Screenshot
-Author
-Year
Of course I won't have all this information right away, but when it
gets filled in the interface can become a bit more interesting...
-B