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Re: Revenge of "Apple Crunch"





On Thu, 15 Jan 2009, BLuRry wrote:

On Jan 15, 9:27 am, lyricalnanoha
<lyricalnan...@usotsuki.hoshinet.org> wrote:
On Wed, 14 Jan 2009, BLuRry wrote:
Well, if you like the silicon salad one, I could probably implement
something similar -- just let me know what font dimensions you plan to
use. (40x24?)  (20x24?)  (20x12?)

Not really sure what I want but not quite Silicon Salad.

I'm still thinking, and I might crack out some QBX code I got and try
making a designer with that first.

-uso.

Ok, well let me know if you need any routines.  I've been getting
better at my assembly and graphics skills.  :-)

Well so far... and it's not quite what I'm looking for but it's an improvement... I took and regenerated the original menus with a QBX program.

What I'm really thinking is a box on the *right* with a list of games, and a logo (possibly the Apple logo in a vise, like I put on my actual 5.25s) on the left. Not really sure. I'd prolly generate the title screens and possibly even the actual code on the PC end. ...and if I couldn't do a fastloader for DOS - and keep in mind that all these files are FPBASIC-typed, but are really binary files with a stub (you find this all the time on the C64), and I want to keep it that way so I can't really use Beautiful Boot - I'll just continue to use RDOS.

-uso.