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Re: eBay WTH?
On Aug 21, 1:49 am, "Terry Olsen" <tolse...@hotmail.com> wrote:
> >I now use my PC for development (faster and more
> > comfortable) and the finished product (if it gets finished ;-)
> > will run well on a 1 MHz machine (that's the one parameter that
> > is definitely fixed).
>
> Do you develop in an emulator or do you use a cross compiler?
Right now I'm in the spreadsheet of OpenOffice ;-)
You see, I'm not yet in the implementation phase so I've not
decided on this, yet. It's a large game project and I want to
create lots of content first so that I know what I have to write.
Generating *good* content is in my experience much harder than
the actual programming. It won't be a programming sensations like
David's raycaster, anyway, so I'm pretty confident that I can pull
it off. Also I'm not inclined to program lots of code and then
realize that I'm on a completely wrong path. Michael's waste basket
isn't for the code - it's for the ideas ;-)
In the past I always lost interest because I didn't have enough
stuff to make it "live". This time it's the other way round and
I'm going slowly but steadily forward.
I think I would like to use AppleWin but it's fullscreen mode is
broken (at least in the debugger) and the normal screen size is
too tiny for development.
> What do you use to develop for A2 on a PC?
Assembler (I would like to use Merlin because I know and like it
but I think that a cross assembler may be the way I'll have to go)
and Applesoft (mostly for the editors and other tools).
This is what I know good enough and I won't learn a new language
for a single project.
It seems that I have to create some sort of simple scripting
language just to save memory but I this isn't really comparable.
For most of the graphics I think "8-16 Paint" (the 8 bit variant)
will be sufficient.
You can see that I'm still right at the start and can't give you a
"code finished" percentage yet but I'm determined.
And no - I won't give any details regarding the content ;-)
bye
Marcus