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Re: Torpedo Fire by SSI



Thanks Marcus,

I can't believe titles from SSI were written in Basic. That was a suprise for me. Actually I tried a few images from different sources. I always seem to get an error when selecting E for (E)xecute after typing in a move command for the (C)onvoy. I get a break in line 4400.


<heuser.marcus@freenet.de> wrote in message 0e44a5f1-cf20-4721-9f11-ae95ada48425@y38g2000hsy.googlegroups.com">news:0e44a5f1-cf20-4721-9f11-ae95ada48425@y38g2000hsy.googlegroups.com...
On Aug 1, 4:35 am, "RetroC64" <stede...@yahoo.com> wrote:
I tried to play this game using AppleWin (newest version) and I keep getting
errors in line XXX. 1. Could an old SSI game be this buggy or is AppleWin
not very accurate? Has anyone else played this game?

AppleWin is usually very accurate, but it may of course
have problems with some titles. However, the older SSI
games are usually not that advanced, technically, to give
problems. Most of them are written in BASIC (or
compiled BASIC) with machine code subroutines - no fancy
stuff that only works on certain Apple II models.

Therefore I suspect that your problems may result from
a non optimal disk image. The only images I've seen
for this game are .NIB images which should work but have
limits on what you can do with them.

Where exactly do you have problems? Right at the start or
somewhere in a scenario?

bye
Marcus