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Re: MeToo Children's Program



Bill Buckels wrote:
"David Schmenk" <dschmenk@YUCH.gmail.com> wrote in message news:X2Vfk.30470$co7.9464@nlpi066.nbdc.sbc.com...

I gotta tell you, the Apple II educational market isn't dead, just not very lucrative :-)

A small but lively bunch... like linux users:) The market was never particlularly lucrative, but it was always more fun.

I actually got back into the Apple II when the local elementary school cleaned out a crawl-space and had a bunch of IIs and a III sitting outside in the rain (I rescued them). In doing so, I met the computer lab teacher who still had a gs sitting in the corner. Although the school district insisted on PCs, she still keeps the gs along with a slew of MECC titles and a couple of others for the ELS (English as Second Language) students.


Tell me more David. Where are you? I am not asking for your co-ordinates. I am more asking what the primary language might be. If we are talking about Spanish, I should note again that the fontset that I use for these little programs supports non-english characters and MeToo! and programs like it would only require minimal effort on my part and probably not much effort on a translator's part for spanish, german, etc. versions to be available. I don't have the interest or the resources to do so without a willing and able translator person.


I'm in Incline Village, at Lake Tahoe. Like many, we struggle with the influx of Spanish speaking residents (was that politically correct enough?) and their children who arrive at school without speaking any English. I think having the programs in English is desired. The large, easy to read fonts are also important. No 7 pt micro-fonts, please. The teacher uses the Apple II programs as aids to introduce English.

In payment for her letting me take the old
hardware, I cut her a cd with AppleWin and DSK files of most the MECC
titles (I still have a pile to work through) to use on the PCs.

When you are done the CD you should offer it as a collection on-line.


Eveything I have on cd I downloaded from the new and asimov. Offering the ISO image that auto-runs AppleWin available would be easy enough, though.

Next month, my son starts kindergarten, and I promise I will round up
more titles to add to the cd - all of yours included.  I'll take them to
the lab and see how they go over.  I'm sure they will be a hit.

If you find any bugs let me know and they will be fixed. My lab is not set-up yet. Like you I am rounding-up a GS and want to get the Apple //e that I scrounged last year into a place of honour, get flash cards, and just generally have the vintage stuff available for testing and also for grand-kiddies and me to play-on. I have the C64 to resurrect too. In the meantime I use an emulator to test-in. Therefore tests are cursory and subjective. For example, AppleWIN has disk acceleration. This is a wonderful feature but creates the illusion that disk IO is more responsive than it would be on floppy media.

Keep 'em coming!

No problem there. Thanks for the feedback.

The goal as always should be that the user experience defines the success of the software and not the other way around. Compiler developers and other complex folks who focus on "pure" and idealistic computer-science are often and usually blind-sided when it comes to ergonomics and other human-factors issues.

When I studied Industrial Design our mantra was "FORM=FUNCTION". However in computer engineering type courses that churn-out programmers and even in business computing courses, the design component is largely absenst and the focus is on the lowest common denominators of language syntax, and algorithms, and other left-side logical training and is deficient in balancing the calculus with development of the right-side's creative potential.

Without getting too far into why this is, the end result is usually crappy software that conforms to some comp-sci standard like CUA (common user access).

So what about basic design concepts like color selection, pattern, repetition, alternation? Yes this is Interior Design. But the last time I looked, most kids aren't using educational software when they are out on the play-structure during recess.

"Percentile Satisfaction"  and Software:

If we go back to the 1970's an Engineer by the name of "Sid Love" published a series of articles in a magazine called "Mastery of Engineering". One of them ("Design by Timely Interation") was much later rebranded by Micro$oft as RAD (Rapid Application Development). Another (the name of the article escapes me) that I use whenever I have the opportunity in both hard product design and software is a "Percentile Satisfaction" design evaluation methodology which rates design options by quantifying each "quality" with a ratio metric based on what programmers call "requirements" then compares each design and picks the highest rated option as the best.

Bear with me. This gets simple:)

You take every requirement of a design and give it a value on a scale of your choosing. This rating can be arbitrary but it must be fairly balanced. First decide what overall percentage of the design each requirement is:

Clear Simple Graphics=20%
Ages 4-8(audience)=20%
Boys and Girls(inclusion)=20%
Keyboard Navigation=5%
Mouse Navigation=5%
Good Documentation=30%
Total =100%

It should already be apparent despite the simple example that the computer sciencey stuff rates pretty low in the overall rating. Usually it will since software is mostly about content. And the design doesn't even consider if it is running on Windows Xp or on an Apple II.

Now that the requirements have been prioritized and ratios have been established up to 3 potential options are devised for each. Each are compared against the overall satisfaction value and given their own value based on ratio. For example, no mouse navigation is rated as 0 and using a mouse in place of the keyboard for all commands is 5. A compromise is subjective and probably gets a value of 3.

Now comes the fun part. Since all design is a compromise, the designer, or programmer now has a tool to prioritize which compromises can be made and at what cost to the overall design.

I realize that I am on a tangent here. But when it comes to programming children's software, and selecting the best presentation venue, since the design accomplishes the overall goal, the Apple II or even an old Nintendo gaming system and a TV does just as well as anything else.

Now here's where venues like the Apple II are better I think.

The teacher can leave a box of disks out and the kid can pick one and walk over to an Apple II and put the disk in the drive themselves, then turn-on the computer and they are right-into the program. At least that's the way I remember it. No learning of Windows or other desktops, and no need for dealing with these horking and expensive fearsome monstrosities that we call computers these days.

IMNSHO It is a fine thing that you and the teacher have done. If I was 5 I would be having fun:)

As far as this reply goes, I certainly have provided a mine-field of arguments that can be raised for a lively discussion:)

Cheers,

Bill


I think there has been a shift away from the basics. The Apple II is really no more complicated than a tape recorder for a kid to use - and about as robust. Stick a disk in the drive and turn it on. The hardware requires simple, big and bold graphics. Damn near indestructible. Perfect for the educational market. What other computer can withstand the use by grade-school kids for ten years and still work like it was new? It's hard to argue that a Dell running XP is a better environment, IMHO. I know, all the kids are used to whiz-bang graphics (of which I'm partly guilty) and 5.1 surround sound. You can't keep their ADD brains in front of a boring old computer for long.

Another goal I had for my java vm02 project was to be an advanced high school computer curriculum tool. Schools used to have all the Apple IIs stuck in a closet. Image using them for teaching basic aspects of hardware design using a relatively modern language - one that they would most likely be learning in high school or college. So what if one gets fried (which is kind of hard to do anyway), just pull another one out of the closet. Add NadaNet to learn about networks and grid computing, all using stuff that was going to be thrown away.

But, I'm a few years too late. Most of the Apple IIs have been tossed. There was still so much learning potential in those machines, from kindergarten through high school.

Maybe we can keep the old-skool vision going for a little while longer,

Dave...