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Re: cc65 compile for Apple 2e?



On Jul 5, 1:45 pm, "John B. Matthews" <nos...@nospam.com> wrote:
> In article
> <f2bdc7ee-2f32-44ba-bb01-eb746e3c9...@d1g2000hsg.googlegroups.com>,
>  Harry Potter <maspethro...@aol.com> wrote:
>
> > Uh, how do I use cc65 to compile an Apple 2 DOS 3.3 or ProDOS
> > program?  I have atools for Win32.
>
> I don't have either. I'm using GNU make and AppleCommander on Mac OS X.
> To compile  samples/hello.c, for example:
>
I have WinVis\ta, WinXP and Win98, although I'm no longer doing
emulation programming on trhe last.  I need something that is already
compiled for Win32.

> Here's a page that discusses atools, although it may change:
>
> <http://www.cc65.org/doc/intro-6.html#ss6.1>
>
It didn't help.  All I'm getting is the help, which is uninformative.

> AppleCommander is an alternative to atools:
>
> <http://applecommander.sourceforge.net/>
>
> In addition to a nice GUI, it works from the command line with cc65 and
> other cross-development tools:
>

I need the command line functionality.  But I also need it to be
already compiled for Win32.  I really don't want to go through all the
trouble to compile it.  But if I have to, I might as well.  Thank you,
anyway.