[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[no subject]
I could also see that young children might be stuck with someone else's name
simply because it was too complicated to enter their own name or worse yet
they or someone else could enter "garbage" or "bad words".
At the same time, a boy's name is not gender inclusive, and my son's name is
not even culturally recognizable in most of the world even though English or
French may be understood.
The third thing that I did not want was to make the child feel that the
program is for someone else (Billy) besides themselves, like an older
brother called "Billy" or worse yet, a school-yard bully called "Billy".
Even worse yet could be a bad "Uncle Billy" or a bad priest called "Father
Billy".
Well you get the point I am sure, so with some reluctance but a realization
that my son is no longer a "little guy" and we still have our memories of
our history together, and given my other reasons, I changed "Billy's Silly
Things" to "1000 Silly Things".
I am sure that both you and Bill can understand why.
Program Details
Silly Things runs in standard Apple II HIRES 290 x 192 x 6 colour Mixed 40
column Text and Graphics Mode.
It is not necessary for your child to read in order to use Silly Things. The
Menu Commands are very straight forward.
Note also that Silly Things remembers the last language used and will
start-up the next time using that language. English and French are toggled
during game play by pressing the 'E' or the 'F' key respectively
Getting Started
Commands and Navigation
The arrow keys and number keys 1,2,3 are used interchangeably toggle the
next Silly body part.
1 or T or [UPARROW] - Get Next Silly Top
2 or M or [LEFTARROW] or [RIGHTARROW] - Get Next Silly Middle
3 or B or [DOWNARROW] - Get Next Silly Bottom
[RETURN] or [SPACEBAR] - toggle between full-screen mode and mixed-screen
mode (displays the menu at the bottom of the screen).
F - Run program in French. 1000 caricatures farfelues.
E or A - Run program in English (Anglais). 1000 Silly Things.
S or C - Save Silly Thing
[ESC] - Exit
A mouse is not used.
Saving
Silly Things are saved using an automatic naming based on the three body
parts. If the head is from a ROBOT and the middle is from an ELEPHANT and
the bottom is from a DRAGON, the resulting BSaved image file will be called
ROBOTELEPHDRAGO (5 characters from each Silly Thing's Name).
During saving you will be given the opportunity to put a Data Disk into the
drive and then you will be prompted to press [SPACEBAR] to save. The
[RETURN] key and the [SPACEBAR] can be used interchangeably just as they are
during game play.
See the section below on Automatic File Naming and Data Disks for more
details about saving.
Differences between DOS 3.3 and ProDOS 8 Versions
In DOS 3.3 "1000 Silly Things" is called SILLY.PRG and is BRUN from the
HELLO program on Side A of the disk or from DOS 3.3. On Side B of the DOS
3.3 disk, the BSaved Image Viewer, ABINLOAD.PRG, is BRUN from the HELLO
program or from DOS 3.3.
In ProDOS 8 "1000 Silly Things" is called SILLY.SYSTEM and runs on startup
on side A of the ProDOS disk. ABINLOAD.SYSTEM runs on startup on side B of
the ProDOS disk, or either SYS program can be run directly from ProDOS.
In either DOS 3.3 or ProDOS you do not need the ABINLOAD BSaved Image viewer
to view the BSAVED images that "1000 Silly Things" creates. It is provided
as a convenience. You can write your own in BASIC or view these in any
program that accepts a standard Apple II HIRES BSaved Image.
The ProDOS version of the ABINLOAD BSaved Image viewer wants a text file
called "PICLIST" for the BSAVED images that are created by SILLY.SYSTEM. So
when SILLY.SYSTEM saves a BSaved Image it appends the image name to the
PICLIST on the SILLYPROGRAM data disk. If the BSaved Image is already in the
PICLIST a duplicate image name will not be added. If the PICLIST does not
exist it will be created. If a BSaved Image file is on the disk but not
listed in the PICLIST, and the filename is entered in ABINLOAD it will still
be loaded,
The reason that ABINLOAD in DOS 3.3 doesn't want a PICLIST is because it
calls the DOS 3.3 Catalog routine directly to list disk contents. Other than
that ABINLOAD.PRG in DOS 3.3 is the same program as ABINLOAD.SYSTEM in
ProDOS 8.
Since ProDOS has a 15 character file name rather than the 30 character
filename in DOS 3.3 I have limited the automatic naming that is used by
SILLY.SYSTEM to 15 characters when saving.
On the DOS 3.3 version, if a silly thing was called DRAGON.CARROT.ROBOT the
ProDOS equivalent is DRAGOCARROROBOT which is descriptive enough considering
the differences between the two systems. This is one difference between the
two versions that was unavoidable.
Automatic File Naming
The filename is always in English regardless of language. In the case of
recognizing the saved French files afterwards:
DRAGON=DRAGON
ROBOT=ROBOT
CAROTTE=CARROT - CAROTTE will gain a second R.
RHINOCEROS=RHINO - truncates to RHINO
ELEPHANT=ELEPHANT
CLOWN=CLOWN
FEE=FAIRY - unrecognizable
SOURIS=MOUSE - unrecognizable
POISSON=FISH - unrecognizable
LICORNE=UNICORN - somewhat recognizable
While this compromises the French in 60% of the set this is a programming
consideration to avoid a number of potential problems and to make
programming easier:
1. The initial compressed image fragments require a relatively large amount
of disk space despite the fact that they are compressed. It is not practical
to add 60% more image fragment files (additional duplicates) that are named
in French so that our loader uses a differently named file. It serves no
purpose except that a French person looking at the disk would see the extra
files in French. They would still see the English files, so doing this would
serve no real purpose and also would add unnecessary code to the program
without improving the user experience.
2. Adding 6 files would increase the number of combinations from 10 x 10 x
10 = 1000 to 16 x 16 x 16 = 4096 and would also result in potential
duplicates of 3096 files if the program was flipped between English and
French. And "4096 Silly Things" does not have the same "ring" to a child's
ear as "1000 Silly Things".
A potential elegant workaround for most of this would be to rename the
initial compressed files "on the fly" every time the language is changed.
However there are a couple of reasons why this would not be a good idea:
1. If a program was flipped back and forth between English and French
duplicate output files could still occur. The potential for this happening
can't be ignored and since the user experience would not be improved because
the filename never appears on screen anyway. If the same program is shared
between users this might be more likely to happen.
2. Whenever disk level commands are done, there is both a risk of corruption
and error checking code must be added. When loading or saving error checking
is simple and already in place. Yes the program does depend on the initial
image fragments all being available to read and there is a risk that this
may not be the case, but the program will still work with some files missing
the way I have programmed it, and I distributed a functional disk image with
everything in place, and loading files is a read operation, not a write
operation.
If I start renaming things, it's like saving a file. Except when a file save
goes bad it's because the disk is full or corrupt or because the volume
label (ProDOS) has changed from that of the program disk (Program and Data
Disks require the same name in ProDOS).
I don't see the benefit in renaming warranting all the extra code that I
would need to write, and also to base the architecture on a rename command
(a write operation) would unnecessarily complicate the program logic,
complicate testing, and all associated code. It's just not a clean solution
and having explained enough of my reasons that you might understand, 'nuff
said.
Data Disks
When saving in ProDOS the volume name on the DATA disks must be the same as
the volume name on the program disk. The ProDOS volume on the disks that I
have provided is SILLYPROGRAM.
In either the DOS 3.3 or ProDOS versions, when you are prompted to put the
data disk in the drive you can skip this step and save directly to the
program disk but you will clutter-up your program disk and it will soon
fill-up since 1000 different Silly Things are possible.
If you are running SILLY.SYSTEM in ProDOS from a hard drive, just put the
contents of both disks together and skip the changing of disks when
prompted.
Since 1000 Silly Things are possible your data disk will fill-up quickly.
Each BSaved Silly Thing is 8K (8192 bytes) in size.
You will need several clean copies of the Silly Things data disk (with
PICLIST and BSaved Images removed) or considerable space on your hard drive
if you are doing a lot of saving. On a hard drive, the PICLIST will grow
quite large and you may find it more practical to run from a floppy disk and
let the disk fill-up. When the disk is full, the program will still work
except that it won't be able to save to the full disk.
You will have several options when the data disk fills-up and you can no
longer save and some of these are listed below:
1. Ignore the problem. The program will still work well otherwise.
2. Use a fresh data disk with PICLIST and BSaved Images removed.
3. Remove unwanted BSaved Images from the data disk and PICLIST
The PICLIST (a text file) can be edited manually to remove or add images to
but this option may be too much work for you.
The APPLEVU Slide Show program can also be used with the PICLIST.
Licence Agreement
All my work is copyrighted and belongs to me. I wrote this program from
scratch. However this program is a derivative work in pretty much every way.
That notwithstanding this is also a programming demo for an obsolete
computer and a vanished market. The original Copyright remains in place and
is displayed on the title screen when the program loads.
I herewith grant you a non-exclusive and conditional licence to use this
program, the source code and the output files it produces for whatever use
you deem fit provided you do not take credit for my work, and that you leave
the copyright notices intact in all of it.
If you augment or otherwise use my work you must always also include your
own personal copyright notice but it may never be a GNU public licence or
anything else that resembles fascism or totalitarianism and world-domination
or a commercial or educational licence either. You can use my stuff
commercially or for GNU with my conditions intact if they let you (they
should since copyright is for authors and the public and I belong to both
groups) but you must never copyright my work with any company copyright
whatsoever; just your own personal copyright like mine and leave mine in
place. That is the way copyright is intended to work and that is the way
that it will work with my stuff unless I selectively decide otherwise.
In addition you must agree that I am not liable in any way shape or form for
any damage from the use of any of this in any way whatsoever.
If you do not agree with all of the aforementioned conditions of use then
remove all of this from your computer now.
Bill Buckels
bbuckels@mts.net
May 2008