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Re: project BIG AppleCrate
On Jan 3, 8:08 am, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Another approach would be to have a machine run a "Message Server
> queue shadow", which would listen promiscuously for traffic between
> the Message Server and its users, and keep a "shadow" copy of queue
> status. This machine could then communicate the status to a web-
> connected machine over a serial link (which would have to not interfere
> with the timing and constant surveillance of NadaNet (a bit tricky,
> in itself).
>
An alternative option might be to have a card in one of the machines
with an embedded web server (e.g. http://www.futurlec.com/Web_Control_Board.shtml)
- this could be wired in to sample the game port pins at the same time
as the host machine, and display status through the embedded web
server. You could then have requests come in via the web, and get
inserted into the NadaNet network (e.g. by generating an IRQ and
having the host machine then poll the control card for the command)
I recognise of course that such a solution is going to cost a little
bit more than "nada" :-)
Regards
Jonno