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Re: Double hires mode color artifacts



Dirk Thierbach wrote:
Linards Ticmanis <ticmanis@gmx.de> wrote:

Here's a RGB color table that works well enough for this (derived from
Fourier Analysis and the usual YUV-to-RGB formulas):


static struct {
      unsigned short  red;
      unsigned short  green;
      unsigned short  blue;
} AppleIIColor[16]= {
      {0x00,0x00,0x00},       /* Black */
      {0x90,0x17,0x40},       /* Deep Red */
      {0x40,0x2c,0xa5},       /* Dark Blue */
      {0xd0,0x43,0xe5},       /* Purple */
      {0x00,0x69,0x40},       /* Dark Green */
      {0x80,0x80,0x80},       /* Gray 1 */
      {0x2f,0x95,0xe5},       /* Medium Blue */
      {0xbf,0xab,0xff},       /* Light Blue */
      {0x40,0x54,0x00},       /* Brown */
      {0xd0,0x6a,0x1a},       /* Orange */
      {0x80,0x80,0x80},       /* Gray 2 */
      {0xff,0x96,0xbf},       /* Pink */
      {0x2f,0xbc,0x1a},       /* Light Green */
      {0xbf,0xd3,0x5a},       /* Yellow */
      {0x6f,0xe8,0xbf},       /* Aquamarine */
      {0xff,0xff,0xff}        /* White */
};


BTW, tried this palette, and it looks much better than the old one :-)
Thanks again. The palette used by ApplePC is also very close to this one.

This should provide a good "sanity test" for steady-state colors
for virtually any blending algorithm.

-michael

NadaPong: Network game demo for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

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