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Re: Double hires mode color artifacts
Linards Ticmanis <ticmanis@gmx.de> wrote:
> Here's a RGB color table that works well enough for this (derived from
> Fourier Analysis and the usual YUV-to-RGB formulas):
> static struct {
> unsigned short red;
> unsigned short green;
> unsigned short blue;
> } AppleIIColor[16]= {
> {0x00,0x00,0x00}, /* Black */
> {0x90,0x17,0x40}, /* Deep Red */
> {0x40,0x2c,0xa5}, /* Dark Blue */
> {0xd0,0x43,0xe5}, /* Purple */
> {0x00,0x69,0x40}, /* Dark Green */
> {0x80,0x80,0x80}, /* Gray 1 */
> {0x2f,0x95,0xe5}, /* Medium Blue */
> {0xbf,0xab,0xff}, /* Light Blue */
> {0x40,0x54,0x00}, /* Brown */
> {0xd0,0x6a,0x1a}, /* Orange */
> {0x80,0x80,0x80}, /* Gray 2 */
> {0xff,0x96,0xbf}, /* Pink */
> {0x2f,0xbc,0x1a}, /* Light Green */
> {0xbf,0xd3,0x5a}, /* Yellow */
> {0x6f,0xe8,0xbf}, /* Aquamarine */
> {0xff,0xff,0xff} /* White */
> };
BTW, tried this palette, and it looks much better than the old one :-)
Thanks again. The palette used by ApplePC is also very close to this one.
- Dirk