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Re: NadaPong: a graphic demo of Apple II network gaming



In article <lOydnYRKbtQh-VLbnZ2dnUVZ_oKhnZ2d@comcast.com>,
 "William Garber" <willy46pa@garberstreet.com> wrote:

> 
> "Greg Buchner" <null@none.invalid> wrote in message 
> null-42932D.15022324082007@comcast.dca.giganews.com">news:null-42932D.15022324082007@comcast.dca.giganews.com...
> : In article <0emdnYoMQpoUg1LbnZ2dnUVZ_rninZ2d@comcast.com>,
> :  "Michael J. Mahon" <mjmahon@aol.com> wrote:
> :
> : > Greg Buchner wrote:
> : > >
> : > > Looks cool.
> : > >
> : > > With H.264 (MPEG-4 part 10), the file is 656,982 bytes in size.  (As
> : > > opposed to 11.2MB MPEG-2 file.)  It took less than a minute to convert
> : > > it on my Dual 1.6GHz G4's, so it should be a fairly reasonable
> : > > conversion on just about anything from the past 5 years.
> : >
> : > I'll look into getting a codec!
> : >
> : > In the meantime, would you mind emailing the H.264 file to me?
> :
> : Mailed...
> :
> : This was done with a program on OS X called VisualHub.  It plays in
> : Quicktime 7 and probably others, like VLC for anyone wondering what to
> : play it with once Michael puts up the H.264 version.  x264 is the
> : generic codec for it, but I don't know how you deal with those in
> : Windows yet.
> :
> : Greg B.
> 
> We have QuickTime on Windows Boxes, version 7.1, in fact.

Actually it's at 7.2.  I was referring to codecs to play H.264 in 
Windows Media Player.  That's what the x264 codec is for I believe.  I 
don't have a Windows machine yet.  It's on order from Apple.  Too 
popular a product I guess.

Greg

-- 
Actual e-mail address is gregbuchner and I'm located at gmail.com