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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game as of late
Larry Stedman wrote:
Michael, thanks for responding. Yep, tried that... and confirmed it was
in the slower mode by seeing the "Normal" appear before the diskette
loads.
That's an interesting deviation from Zip Chip behavior, which indicates
"reset" speed only by the pitch of the beep.
I even tried two different diskettes with Choplifter on them as one of
the games. It starts up OK (well one diskette does), but then when the
helicopter lifts off and crosses into enemy territory, and about the
time the first tank fires, the program aborts!
One of the two disks aborts soon after the beginning with a P then
displayed.
Both diskettes and Choplifters work fine on a IIe... and one of the
them works fine on a //c (haven't tested the other one yet).
I'm wondering if a patched or tweaked version came out to work with the
//c+... there must be something the program is looking for and not
finding in the plus!
Any other ideas? I'm hoping someone out there has this running on the
//c+ and can suggest a solution---or someone else has read about a fix!
(Or can confirm that it simply never worked, sparing me some time
frittering!)
I never used the 3.5" disk version of Choplifter--it could be a copy
protection problem.
But there are several deprotected versions of Choplifter, and all you'd
need to do is copy the file onto a 3.5" disk to run it. That might
bypass the problem you're experiencing.
If it doesn't, then you may have found some dependency of Choplifter
on some undefined system characteristic. Are the //e's the disks
work on 6502- or 65C02-based?
-michael
NadaNet file server for Apple II computers!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it's seriously underused."