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Re: LOC Dissappointment! (Was: Recommend any single player board games?)
"Payton Byrd" <plbyrd@bellsouth.no.spam.net> wrote in message news:NGUKh.9921$m7.7245@bignews5.bellsouth.net...
"William Garber" <willy46pa@garberstreet.com> wrote in message I_ednZaRNP35sWfYnZ2dnUVZ_qOpnZ2d@comcast.com">news:I_ednZaRNP35sWfYnZ2dnUVZ_qOpnZ2d@comcast.com...
>
> "Payton Byrd" <plbyrd@bellsouth.no.spam.net> wrote in message news:cypKh.16683$Wc.5529@bignews3.bellsouth.net...
>
> : Oh man, I got this, put it on disk and played it.
> : Very disappointing. :( I thought it would be
> : faster than the C= version, but believe it or not,
> : the C= with a Mach 5 cart is MUCH FASTER with the
> : disk access... by a lot. They must have used some
> : really screwy disk routines for the Apple II port.
> : Also, what's up with constantly loading data during
> : the game? The C= 64 has the same amount of RAM and
> : never goes to the disk during the game. Oh, and the
> : A2 version's map editor doesn't check complexity of
> : the map before starting the game, so you have to make
> : it all the way into starting a game for the computer
> : to decide the map is too complex. Is the A2 version's
> : AI crippled? I've never seen the C= version complain
> : about a map being too complex. I'm bummed, this is a
> : game where the A2 could have (should have) trounced the
> : C64 because the graphics aren't demanding at all, it
> : should have been about raw I/O performance since the
> : CPU speed is the same, but the A2 community got hosed
> : by EA on this one. :(
>
> Well, I just played, sort of, if you can
> call what I did playing, on AppleWIN and
> saw no disk accessing whatsoever.
: It happens between every phase of every
: round on my Enhanced //e.
Could be it happens too fast on the emulator.
I don't really like that type of game, so,
it's not likely that I'll make a real set of
disks. :o)))))))))
William Garber
Email Address - willy46pa@garberstreet.com
Alt. Email - willy46pa@comcast.net
Web address - http://www.garberstreet.com