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Re: Mastery Development Software Copy
On Feb 23, 8:16 pm, "Bryan Parkoff" <nos...@nospam.com> wrote:
> "Michael J. Mahon" <mjma...@aol.com> wrote in message2_udnb4V0o8hK0PYnZ2dnUVZ_sOknZ2d@comcast.com">news:2_udnb4V0o8hK0PYnZ2dnUVZ_sOknZ2d@comcast.com...
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> > Albert D. Kallal wrote:
> >> don't forget that having a integer card with the switch turned up was you
> >> best friend.
>
> >> On a normal apple, when you hit the re-set button..a re-boot would occur.
>
> > True, but there were ways. ;-)
>
> > With an Apple ][ or ][+ with a 16K card, you could lift a pin and keep
> > the card switched in instead of the ROM during a Reset, so you had full
> > control.
>
> > And even on the later II's, where a non-reboot Reset tromps merrily
> > through RAM, you can Reset again *quickly* during the boot recalibrate
> > and get control with most of memory intact.
>
> >> With a integer card, and the switch in the up position, while a game is
> >> running, you whack re-set, and presto...you are in the
> >> debugger.
>
> > Reset into the monitor is certainly a good thing. ;-)
>
> >> I copied many a game that way.....
>
> >> Cyber strike comes to mind.
>
> >> So, those integer cards when placed into a apple II+ are really worth
> >> their weight in gold. While I did have a 16k memory card in to which the
> >> integer basic can be loaded...the integer card is FAR more useful, as it
> >> also doubles a game re-set interrupt system!!!
>
> > Ah, but you lift that one pin, and the 16K card works too!
>
> > > And, if you really good at cracking disks...you read in the boot
> > > sector...and follow the boot sequence step by step..and allow the
> > game to be
> > > loaded into memory...and then grab it from there......
>
> > Yes, boot tracing is always my last resort...but it is most helpful
> > for single-load programs.
>
> Michael,
>
> What about EDD card? You need to capture bit by bit stream from the
> disk. Convert a group of 8 bits into a byte. Convert each byte into
> assembly language. Analyze assembly code and capture important assembly
> code into DOS or ProDOS file. Modify and add new assembly code to support
> read/write files from DOS or ProDOS. Like Where in the world is Carmen
> Sandiego. You don't need any tools like Copy II Plus and try to copy bit by
> bit stream. I don't like the way how cracked Where in the World is Carmen
> Sandiedgo because of scrambled Hi-Res screen while file is loaded into
> memory. I understand that all routines are loaded into $800 through $9FFF
> then routine starts somewhere to draw the screen on $2000.
>
> Bryan Parkoff- Hide quoted text -
>
> - Show quoted text -
Hey guys,
I really want to jump in and say THANKS to henry at reactive computers
and Michale. All your help is very much appreciated. I would like to
give back to the community and I have a few ideas in mind, but I am so
bogged down with a stack of projects sitting on my desk. Thanks again
guys. Hopefully soon i'll get this puppy backed up.
Anthony