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Re: Mastery Development Software Copy
"Michael J. Mahon" <mjmahon@aol.com> wrote in message
2_udnb4V0o8hK0PYnZ2dnUVZ_sOknZ2d@comcast.com">news:2_udnb4V0o8hK0PYnZ2dnUVZ_sOknZ2d@comcast.com...
> Albert D. Kallal wrote:
>> don't forget that having a integer card with the switch turned up was you
>> best friend.
>>
>> On a normal apple, when you hit the re-set button..a re-boot would occur.
>
> True, but there were ways. ;-)
>
> With an Apple ][ or ][+ with a 16K card, you could lift a pin and keep
> the card switched in instead of the ROM during a Reset, so you had full
> control.
>
> And even on the later II's, where a non-reboot Reset tromps merrily
> through RAM, you can Reset again *quickly* during the boot recalibrate
> and get control with most of memory intact.
>
>> With a integer card, and the switch in the up position, while a game is
>> running, you whack re-set, and presto...you are in the
>> debugger.
>
> Reset into the monitor is certainly a good thing. ;-)
>
>> I copied many a game that way.....
>>
>> Cyber strike comes to mind.
>>
>> So, those integer cards when placed into a apple II+ are really worth
>> their weight in gold. While I did have a 16k memory card in to which the
>> integer basic can be loaded...the integer card is FAR more useful, as it
>> also doubles a game re-set interrupt system!!!
>
> Ah, but you lift that one pin, and the 16K card works too!
>
> > And, if you really good at cracking disks...you read in the boot
> > sector...and follow the boot sequence step by step..and allow the
> game to be
> > loaded into memory...and then grab it from there......
>
> Yes, boot tracing is always my last resort...but it is most helpful
> for single-load programs.
Michael,
What about EDD card? You need to capture bit by bit stream from the
disk. Convert a group of 8 bits into a byte. Convert each byte into
assembly language. Analyze assembly code and capture important assembly
code into DOS or ProDOS file. Modify and add new assembly code to support
read/write files from DOS or ProDOS. Like Where in the world is Carmen
Sandiego. You don't need any tools like Copy II Plus and try to copy bit by
bit stream. I don't like the way how cracked Where in the World is Carmen
Sandiedgo because of scrambled Hi-Res screen while file is loaded into
memory. I understand that all routines are loaded into $800 through $9FFF
then routine starts somewhere to draw the screen on $2000.
Bryan Parkoff