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Re: Using a PSOne LCD with an Apple IIc



On Feb 23, 12:24 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
> aiiad...@gmail.com wrote:
> > On Feb 23, 6:31 am, "magnusfalkirk" <dean.pha...@gmail.com> wrote:
>
> >>The only question is can it be done with the II
> >>and if so can it be done cheaply or would it cost more than it's
> >>worth?
>
> > GOOGLE NTSC PSONE LCD
>
> > you need seperate H and V sync signals.
>
> > you need a chip to make these signals available
> > to you...
>
> >http://nfggames.com/forum/index.php?showtopic=2560
>
> Interesting...
>
> ISTR hooking one up (after gaining access to some internal signals)
> with just composite video.
>
> I also seem to remember that, though quite crisp and bright, it
> has significantly less than 280 pixels within the 40-microsecond
> "window" of Apple II video, so you don't see all the pixels.
>
> It might be OK for graphics without fine structure, but for text
> it's a problem.
>
> -michael
>
> NadaNet networking for Apple II computers!
> Home page:  http://members.aol.com/MJMahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."


Would it still work okay for games? I looked at the pics of the IIGS
screen on the PSOne LCD and it looked pretty good. Ever since the IIc
first came out I've thought it needed a really good small LCD to make
it a truly porrtable system and this looked to me like it might work.
I knew there were people here who knew the technical aspects of the
Apple II line better than I do, so that's why I threw the question out
there.

Thanks for the help,
Dean