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Re: Homebrew 3D Tools & Source
- Subject: Re: Homebrew 3D Tools & Source
- From: aiiadict@gmail.com
- Date: 19 Feb 2007 17:14:27 -0800
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On Feb 19, 1:07 pm, David Schmenk <dschm...@YUCH.gmail.com> wrote:
> Neither editor's commands are
> documented. Use the source, Luke. They are both written in AppleSoft
> with a small assembly helper for the map editor (source included).
NOW THEY ARE: (DOCUMENTED)
"(ENTRY)" MEANS YOU'LL GET A PROMPT ASKING FOR YOU TO INPUT
A VALUE FROM THE KEYBOARD
MAP EDITOR:
******************************************************************
T = CHANGE HORIZ/VERTJ
W = (WALL) POKE NEW DATA
U = ENTER USER PANEL
P = ENTER TEX PAGES
D = (DOOR) POKE NEW DATA
Q = QUIT
S = SAVE MAP
" " = CLEAR SPOT
k\
J \ MOVE CURSOR
m /
i/
o = ENTER OBJECT (ie POWERUP, ETC)
TEXTURE EDITOR:
******************************************************************
k\
J \ MOVE CURSOR
m /
i/
N = NEXT TEX
P = PREV TEX
G = GOTO TEX # (ENTRY)
C = COPY CURRENT TEX TO TEX # (ENTRY)
X = SWAP CURRENT TEX WITH TEX # (ENTRY)
A = ?? ADD TEX TO END?
S = SAVE THE IMG FILE
O = INSERT BLANK TEX (AT CURRENT TEX #)
F = ?? BLANK OUT CURRENT TEX TO WHITE ??
T = CHANGE COLOR (ENTRY)
" " = PLOT POINT IN CURRENT CURSOR COLOR
W = WRITE TEX TO FILE
R = READ TEX FROM FILE
Z = "ZAP" CLEAR ALL TEXTURES (eXCEPT FOR #1??)
H = HORIZONTAL FLIP