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Re: Homebrew 3D Tools & Source



On Feb 19, 1:07 pm, David Schmenk <dschm...@YUCH.gmail.com> wrote:
> Neither editor's commands are
> documented.  Use the source, Luke.  They are both written in AppleSoft
> with a small assembly helper for the map editor (source included).


NOW THEY ARE: (DOCUMENTED)

"(ENTRY)" MEANS YOU'LL GET A PROMPT ASKING FOR YOU TO INPUT
A VALUE FROM THE KEYBOARD



MAP EDITOR:

******************************************************************

T = CHANGE HORIZ/VERTJ
W = (WALL) POKE NEW DATA

U = ENTER USER PANEL
P = ENTER TEX PAGES
D = (DOOR) POKE NEW DATA
Q = QUIT
S = SAVE MAP
" " = CLEAR SPOT


k\
J \ MOVE CURSOR
m /
i/

o = ENTER OBJECT (ie POWERUP, ETC)





TEXTURE EDITOR:

******************************************************************


k\
J \ MOVE CURSOR
m /
i/

N = NEXT TEX
P = PREV TEX
G = GOTO TEX # (ENTRY)
C = COPY CURRENT TEX TO TEX # (ENTRY)
X = SWAP CURRENT TEX WITH TEX # (ENTRY)
A = ?? ADD TEX TO END?
S =  SAVE THE IMG FILE
O =  INSERT BLANK TEX (AT CURRENT TEX #)
F =  ?? BLANK OUT CURRENT TEX TO WHITE ??

T = CHANGE COLOR (ENTRY)
 " " = PLOT POINT IN CURRENT CURSOR COLOR
W = WRITE TEX TO FILE
R = READ TEX FROM FILE
Z = "ZAP" CLEAR ALL TEXTURES (eXCEPT FOR #1??)
H = HORIZONTAL FLIP