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Re: Ultima I--space travel



On Feb 20, 6:41 am, Ophidian <zacwb...@vt.edu> wrote:
> Ah, now I see--I thought it was two NOPs, as that's what Applewin
> displays in the debugger, although they did not match the opcode for
> NOP.  The NOP it displayed for 47 was colored red, though, perhaps
> suggesting AppleWin is aware that it's an undocumented opcode?

Yes, you're right. That version of AppleWin just shows NOPs. I didn't
realise the new AppleWin undocumented opcode support hadn't been
released yet.

> The patch did not seem to work--for whatever reason, the files is saved
> but without the new information.  I extracted the file and fixed it in
> Windows, and it works!

Glad you fixed it. It's great that others (Mark etc) documented this -
many such gems are still locked away in heads, or hard to find.

Cheers,
Nick.