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Re: Apple // emulators for Linux (not GS)
> On Feb 16, 2:49 pm, d_cym...@hotmail.com wrote:
> > I'd always hoped that somebody would take the AppleWin codebase
> > and port it to SDL
The AppleWin dev "team" also hopes for this, and an SDL port has been
discussed. The main problem is our day jobs have been getting in the
way. The port is a big job, and basically a rewrite of the graphics
subsystem - which is a mess.
> > Anybody with any expertise in this area want to help ;-)
The source is there if you want to get it. Or you can always join the
dev mailing list and bring the topic up. It _will_ happen, but we all
have lives, unfortunately.
On Feb 16, 2:33 pm, "mdj" <mdj....@gmail.com> wrote:
> SDL will take care of the video and sound; for the UI you'll need
> to move to a portable UI toolkit instead of native Windoze.
>
> I've not looked at the codebase, but getting the SDL layer in and have
> it run without the UI is probably feasible in a weekend or two,
> provided there isn't large dependencies on WinXX API's - but there
> shouldn't be.
The real problems are (1) as I mentioned, the graphics subsystem is
very very confusing, and needs to be rewritten, and (2) as you say,
the GUI needs porting too. I've advocated an internal GUI, a la IIGS
control panel - Kegs style, but it's a lot of work.
Cheers,
Nick.