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Re: Raycasting source disk image
- Subject: Re: Raycasting source disk image
- From: aiiadict@gmail.com
- Date: 22 Jan 2007 11:11:19 -0800
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David Schmenk wrote:
> I hope so too! I also included a level editor written in (groan)
> applesoft. I'm sure Rich's version will be much better, but this one
> calculates the wall edges and intersections and puts textures with
> vertical accents on the edges when saving back to disk.
That sounds cool.. I'll take a look at your code and see if I can
fix up the map editor I made... You put different colors on HGR
screen for different tiles.. I might try this in my map editor. Right
now
my display code doesn't even show doors... just draws the map...
a few lines of code will show doors as thicker lines..
I see you ?hand coded? the textures ??
the texture editor I made now allows: 1)copy current color 2)copy
current texture 3)PASTE copied texture, and 4)Fill to current
cursor color..
Rich