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Re: Raycasting source disk image



<aiiadict@gmail.com> wrote in message 1169493079.283286.33220@s34g2000cwa.googlegroups.com">news:1169493079.283286.33220@s34g2000cwa.googlegroups.com...
:
: David Schmenk wrote:
: > I hope so too!  I also included a level editor written in (groan)
: > applesoft. I'm sure Rich's version will be much better, but this one
: > calculates the wall edges and intersections and puts textures with
: > vertical accents on the edges when saving back to disk.
:
: That sounds cool..  I'll take a look at your code and see if I can
: fix up the map editor I made...  You put different colors on HGR
: screen for different tiles..  I might try this in my map editor.  Right
: now
: my display code doesn't even show doors...  just draws the map...
: a few lines of code will show doors as thicker lines..
:
: I see you ?hand coded? the textures ??
:
: the texture editor I made now allows: 1)copy current color 2)copy
: current texture 3)PASTE copied texture, and 4)Fill to current
: cursor color..
:
: Rich

Should I even mess with it now, or wait until
it's pretty close to game making status?

William Garber
Email Address - willy46pa@garberstreet.com
Alt. Email - willy46pa@comcast.net
Web address - http://www.garberstreet.com